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21. Real life adverts in eve - in Player Features and Ideas Discussion [original thread]
I now pay my slaves - err, guest workers with quafe mixers and boosters Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play.
- by Lo KeTral - at 2009.10.29 19:16:00
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22. 3d monitor / vid card support - in Player Features and Ideas Discussion [original thread]
One will NEVER have true 3d on a 2d screen (as the one that you`re prolly reading this post with). One will need either a headset or mini-projectors (i.e. such as the cameras around your ship). The links I posted WILL allow one to see eve in 3d, ...
- by Lo KeTral - at 2009.10.29 18:31:00
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23. [New ship idea] "PT Boats" - in Player Features and Ideas Discussion [original thread]
Would a PT Cruiser fit in with this idea? Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play.
- by Lo KeTral - at 2009.10.29 18:09:00
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24. 3d monitor / vid card support - in Player Features and Ideas Discussion [original thread]
yes, go to nvidia.com or go to iz3d.com. Then get some of those cheap paper 3d glasses and set up the program. Make sure you get the red/blue style, also known as anaglyph. At iz3d.com, they state in games that are compat, it works with eve. Wh...
- by Lo KeTral - at 2009.10.27 13:29:00
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25. Shotgun List of Random Ideas - in Player Features and Ideas Discussion [original thread]
Quote: Energy Beams - very difficult time getting through shields but skips straight over armor and heads for structure. I like this idea alot, remember in star trek how the klingons were trying to get shield frequencies to the enterpr...
- by Lo KeTral - at 2009.10.27 13:22:00
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26. Mining Barges, Exhunters and ore bays - in Player Features and Ideas Discussion [original thread]
I have 17,999 m3 by using Large Cargo Ops 1, might switch up to Cargo Op 2`s soon. What I`d rather see is a separate bay for crystals, like the drone bay is for drones. Maybe call it Auxiliary hold, or Tools hold or something. Give it like 1000 M3...
- by Lo KeTral - at 2009.10.22 16:38:00
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27. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
Edited by: Lo KeTral on 22/10/2009 16:27:21 I`d rather see my strippers mine an nme`s cap away continuously as opposed to destroy their ship. That way they don`t lose anything, but they get dead in the water REAL quick. And as we all know, no ...
- by Lo KeTral - at 2009.10.22 16:26:00
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28. Ship Anchoring - in Player Features and Ideas Discussion [original thread]
Edited by: Lo KeTral on 11/01/2009 11:21:18 How odd. Just the other day I was watching an episode of Voyager. There was a storm coming their way. What did they do, they 'anchored' their ship. Why can`t we? I love this idea and look forward to ...
- by Lo KeTral - at 2009.01.11 11:21:00
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29. toll gates - in Player Features and Ideas Discussion [original thread]
Cynosural
- by Lo KeTral - at 2009.01.11 11:18:00
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30. Working interbus system? - pod transport? - in Player Features and Ideas Discussion [original thread]
I like this idea. In fact, the mechanics of this could be applied towards docking in maintenance bays of ships as you do stations I think. Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play.
- by Lo KeTral - at 2009.01.11 11:16:00
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31. Invisibility abusement. Need counteractions. - in Player Features and Ideas Discussion [original thread]
The one idea I haven`t seen issued is that he might have been doing long covert ops as a spy or sentinel. I know if I lived in hostile space, I`d prolly run cloaked to, think of the info one can generate and how profitable it could be.
- by Lo KeTral - at 2009.01.10 08:02:00
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32. Skill learning in Ambulation - in EVE General Discussion [original thread]
Originally by: Rakshasa Taisab E.g implants are not part of the pod, they're part of your biomass. Thus skill training would work through the same system as the implants. Okay, so let me see if I have this right, implants will continue...
- by Lo KeTral - at 2009.01.09 08:32:00
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33. Skill learning in Ambulation - in EVE General Discussion [original thread]
Is this just what you think it`s gonna be or is this the real deal from the devs?
- by Lo KeTral - at 2009.01.08 20:13:00
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34. Navy Mega Docking bay.. - in Player Features and Ideas Discussion [original thread]
Just a thought, but why not make it like this - when a player docks in a ship, the player docking would go to a dock screen like instation but with different graphics. If they try to undock while in warp, it`ll say no and buzz or something. In fa...
- by Lo KeTral - at 2009.01.07 20:15:00
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35. Copy Ship Setup button - in Player Features and Ideas Discussion [original thread]
Originally by: Yolo "Save Fitting As..." and voila, the items are stored in a plastic wraping in your hangar. When you rightklick the wraping named "<shiptype> - <nameyouselect>" I save my Armageddon fittng with the name "Ratt...
- by Lo KeTral - at 2009.01.07 20:06:00
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36. Enable the Ability to Remove unwanted skills (Without Redeeming SP) - in Player Features and Ideas Discussion [original thread]
Unless you`re just a kid, live with your decisions. It`s just a game. Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play.
- by Lo KeTral - at 2009.01.07 20:02:00
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37. Feasible ship paint jobs - in Player Features and Ideas Discussion [original thread]
Hell yeah!!! C`mon, race games like NFS do that, why not EVE? /signed Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play.
- by Lo KeTral - at 2009.01.07 20:00:00
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38. "Gift" - Conrtact - in Player Features and Ideas Discussion [original thread]
Now, if this is different to just a straight trade in station, then yeah. /signed Why do people play Amarr? Because unlike the other races, Amarr characters are much more difficult to play.
- by Lo KeTral - at 2009.01.07 19:58:00
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39. Walking in Station NEOCOM idea - in Player Features and Ideas Discussion [original thread]
why not just keep it as it is?
- by Lo KeTral - at 2009.01.07 19:57:00
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40. IDEA for ambulation- ships showcase - in Player Features and Ideas Discussion [original thread]
Why not have a view of ships docking and undocking? OR, make it so that the promenade rotates or appears to and that way, all the ships that are in would be shown. Say for instance, there`s 33 Abaddons, well, one would be seen, 24 hulks docked, we...
- by Lo KeTral - at 2009.01.07 19:53:00
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